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This book discusses how to design "good" geometric puzzles: two-dimensional dissection puzzles, polyhedral dissections, and burrs. It outlines major categories of geometric puzzles and provides examples, sometimes going into the history and philosophy of those examples. The author presents challenges and thoughtful questions, as well as practical design and woodworking tips to encourage the reader to build his own puzzles and experiment with his own designs. Aesthetics, phychology, and mathematical considerations all factor into the definition of the quality of a puzzle.
Coffin does it again, with the quintessential wooden puzzle builder's guide. If you're fortunate enough to have previous works by Stewart, keep in mind that this is an updated version, so a lot will be repetitive. Then again, if you have the previous version, you're probably a Puzzle Junkie, in which case the updates alone are probably worth it.If I were going to be stuck on a desert island...and there were trees, and I had a knife and a sharpening stone...then this would be the One Book I'd want.